The French assault was aimed at the apex of the ridge, in the diagonal square behind the town. Unfortunately for the French, this position of honor was held by a unit of Austrian Grenadiers - and a stout group they proved to be! On the French left, the French basically held in place, staring down a few more Austrians to their front. The battle turned into an assault on both sides of the town and on the southern edge of the ridge. Eventually the French punched a hole in the Austrian line at the corner of the ridge, and their cavalry brigade poured through, decimating the Austrians (both infantry and cavalry). At the end of the game, both sides had 0 or 1 Morale Points remaining, and gave points back and forth. Finally, the French were at 1 point, the Austrians were at 0.....and an Army Morale card was drawn for the Austrians! Unfortunately for them, they failed (rolling a 1). What a game!
A variety of photos from the game:
I should mention that the rules used were Field of Battle, 2nd Edition, with a few house rules. The ridge was a Class I hill, meaning that it didn't hinder movement, but provided elevation advantages and line of sight protection. Also, no Maneuver cards were in the deck. Units could maneuver or change formation on Move cards for the price of 1 move segment. On Move cards with won even rolls, the maneuver/formation change was free. Finally, and most significantly, ordered cavalry could melee on Move cards. Disordered/out of command cavalry still required either a Melee or won even roll on a Move card. These all worked fantastically well. In particular, I really liked allowing cavalry to melee on a Move card. It made them much more dangerous, and not a thing to be trifled with.
Thanks to Greg C, Greg R, Eric, Terry, Chris, John, and Rodney for playing!