What do I mean by "Representational, Proportional" scenarios? A more "common" term would be "bathtubbed", although I think this concept goes way back to Featherstone, Young, and Grant.
In short, all it is about is taking an historical action and scaling it to fit your existing collection size. There are some other considerations, and I think that is the "art" in the process.
Let me blather on and explain myself.
I see multiple posts on TMP or in blogs every day about refights of the battle of XYZ, using completely historical OOB's and ratings and terrain. Except.....does anybody enjoy these? I mean - if the real battle had 74 battalions on one side vs. 63 battalions on the other - who wants to play that game? Do you have a life? Not to mention the space and abstraction issues that arise from packing all the depth exaggerated units onto the table, the sheer time to move all the figures.....yawn. Those games remind me of monster board games. They sound good in theory, but by the time you get all the pieces set up, you want to just put it away because the thought of playing has become so daunting.
The solution is to take an historical action and just scale down the action.
But wait (I hear you say) - instead of doing that, I prefer to use grand tactical scale rules, and have each unit represent a brigade, with special rules for that appropriate level of command.
Well - that works, but quite often those types of games lack the tactical flavor and decision making that players like.
I much prefer to (using horse and musket terminology) use the battalion as the game unit and still have all the tactical interplay in the game.
We regularly scale a unit internally (ie, 1 figure = 50 men), but it is much less common to scale a battle externally (ie, 1 game unit = 5, or 10, or 17 real units).
Externally scaling battles also allows compression of ground scales, as well as terrain features. If you externally scale units, you should similarly do that for towns, villages, etc. (Have you looked at how many villages you'd have to use if you did a "true" scale game in NW Europe in WW2?) I'd also propose that the ground scale could be similarly scaled.
I think I'll take on an historical battle as a Proportional game and use that for some future posts as I work through the process.
No pictures this time....just thoughts.