The beauty of having a blog is that you can write as much for you as for anyone else. There are no deadlines, no editors, no work pressures. With that in mind, this blog post is for me!
Things I like in the hobby
by Brent Oman
1. Mounted mapboards in boardgames. I admit it...if a boardgame has a mounted map, I'll buy it. I think it goes back to my childhood and the thrill of opening up the latest Avalon Hill game and unfolding those glorious mounted maps. A paper or card map leaves me totally cold....but a mounted map? Yowza - I don't even care how much the game costs...sign me up!
2. Command control in rules. To me - this is what a game is about - the command decisions forced onto players. Do we really have the same decisions as generals? No. But - games that force tough decisions, or even better, force a choice between two bad decisions - those are the games for me. Games without any friction or command consequence leave me cold....brrrr.
3. Terrain that looks like terrain. I appreciate those with a fine eye for detail, or more importantly, a flair for character and "pop" in their terrain. That can be done with hexes, with ground mats, with squares...doesn't matter. If the person obviously had some real soul poured into their set up, it shows. Don't ask me to say that a game on lime green painted plywood with masking tape roads looks good....
4. Figures and units with movement and animation. I love units that look frantic, jumbled, and active. In my minds eye, thats what a combat unit looks like. Not a stately marching band appearance, all with the same pose.
5. I LOVE Old Glory's figures. Huh? Who says that?? ME. I LOVE Old Glory's figures. They fit everything I want in a figure, and look fantastic in units on the table. On top of that, they're an absolutely brilliant company to deal with.
6. Military history books with good maps. I don't care what the subject of the book is - if it has good maps, I'm buying it.
Things I don't Like
by Brent Oman
1. Weird War, Zombie games, Mexican druglord games, gangster games....take your pick. My life is busy, and when I game, I don't want my time to be wasted with "silly" topics. Does that mean that I'm a "serious" gamer? Hardly - the only reason for the game is to have fun. But I think there's a huge gap between fun and silly.
2. The smell at Historicon. I admit, its been a couple of years since I've been to Hcon....but I can still remember the stench. Ugh. Its not that hard people.
3. People wearing period hats while playing the game. See Historicon in 2 above. Come on people....a size 5 hat perched on a size 11 head isn't flattering.
4. Figure scale flame wars. Is there a more useless waste of energy? I've seen gorgeous 10mm games, brilliant 15mm games, beautiful 25mm games, breathtaking 40mm games....the choice of figure scale is entirely personal, and hardly a thing to debate. I've settled on 25mm for all my periods because of two simple controlling factors - I don't enjoy painting anything smaller than 25mm, and by keeping to one figure scale, I can keep one set of terrain. So - if you love 6mm, or 2mm or 71mm - great! Please just make the games look nice. See 3 above in "Things I Like".
5. Jay Cutler. Is there a bigger loser in the NFL??? Wow - did the Broncos do the right thing shipping that quitter off to the Bears. Million dollar talent and a nickel heart. Its like Jeff George has been cloned and is in the league again....
6. Painting "competitions". Huh? Since every painter has his own style, and judges have their prejudices, I hardly see the point. Does everything have to be a competition? Why can't there just be painting displays? I'd love to see that - how many don't enter "competitions" but would be happy to enter a "display"?
Well, enough of that. Next time, I promise....photos.
Brent
Friday, January 28, 2011
Sunday, January 23, 2011
1809 Game - End Game Photos
Wrapping up the game photos of our 1809 French vs. Austrian FoB game. The French crushed the Austrian right flank and converged on the hill in the center of the position. The Austrian left flank was quiet throughout the game, with the Austrians positioned on a tough Class III hill/woods position overlooking a Class II river, with the Bavarians facing them electing to stay in one piece rather than get shredded attacking such a difficult position.
Bavarians in the woods.
Bavarians next to the woods.
From left to right: John, Terry, Ed. John and Terry are showing their Austrian officers that just failed their survival tests.....Ed seems glad to be on the flank.
Bavarians by a river.
The French move in on the Austrian center while the Bavarians shield the right flank.
Crisis for the Austrians in the center.
The French crush the center. Only the gun batteries remain as the French surge up the hill.
Fun game, but the French really smacked the Austrians. The scenario generation gave the French a 30% numerical advantage. The Austrians spread their commands out fairly evenly, resulting in 1/3 of their army never being engaged. The French used their Bavarian allies to shield that portion of the army, and then methodically crushed first the Austrian right flank and then the center. A crushing victory for the French, who ended up with only 2 fewer Army Morale Points than they started the game with.
Sunday, January 16, 2011
More 1809 Pictures
Continuing the game report ....(sorry for the delay - a rather hectic week at work, and here it is Sunday night and another week looming!).
The strong Austrian central position. Two artillery batteries prepared to hand out some punishment.
General Toby appears to be leading from the rear.
French assault presses home on the Austrian right flank. The French infantry battalion has suffered a 1 Unit Integrity loss as indicated by the casualty marker.
French artillery gaze in wonder as giant fingers from above lift members of their army.
Austrian cavalry (well, the one regiment of three that decided to make the march and appear in the battle) rout to the rear. Why do all newly painted units perform so badly in their first battle??
The French assault closes in on the Austrian right flank. Musket fire (smoke markers) covers the battle as casualties mount.
More later!
Sunday, January 9, 2011
1809 French vs. Austrian Game
This is the first game of 2011, and the first game in a couple of months due to holiday and family obligations. It was the first time out of the chute for my "complete" (is there such a thing?) Austrian Napoleonic army. The terrain also featured several new terrain pieces - tree and rock terrain pieces, roads, and rivers. It made for a good looking game. As I've done before - the game report will be done through photos.
Overview of the table at the start of the game. The French plan was to sweep across the bottom of the photo and crush the Austrian right and then their central hill position, while essentially using the Bavarians as a pinning force vs. the Austrian left flank.
Austrians twittering in the woods on the Austrian left flank.
French left flank in the woods preparing to assault the Austrian right flank.
French center
Austrian left flank on Class II hill. Primarily Hungarian infantry.
Bavarians step out sharply.
Tuesday, December 28, 2010
Franco-Prussian War Game Photos - 2009
Some photos from a Franco-Prussian War game from a year or so ago...I can't remember who won, although it was notable that the Prussians had one unit in enough of a bind that they formed square to repulse a charging French cavalry unit!
Sunday, December 26, 2010
Russo-Japanese Russian Modification
I'm still basking in the glow....the Broncos have fired McDaniels (a few weeks ago), Tim Tebow shows promise (played a very nice game for a rookie), and John Elway appears destined for a front office job on the football side of operations. The corner hasn't been turned, but at least they know where the corner is now.
Anyway, on to gaming.
I have a bunch of Boxer Rebellion Japanese and Russians from Old Glory (25mm) that will be used for the RJW. Unfortunately, the Russians don't have bayonets. Russians without bayonets? Say it ain't so!! The photo shows the original figures, plus the modified figures with bayonets added. The bayonets are just brass rod filed to a slight point, then cut off with clippers with the butt end filed smooth. Super glued onto the rifles and there you have it - bayonets. I like the look better. Quick and easy to do.
Anyway, on to gaming.
I have a bunch of Boxer Rebellion Japanese and Russians from Old Glory (25mm) that will be used for the RJW. Unfortunately, the Russians don't have bayonets. Russians without bayonets? Say it ain't so!! The photo shows the original figures, plus the modified figures with bayonets added. The bayonets are just brass rod filed to a slight point, then cut off with clippers with the butt end filed smooth. Super glued onto the rifles and there you have it - bayonets. I like the look better. Quick and easy to do.
Thursday, December 23, 2010
1:1 World War II Games
The title to this post should really be "Why I don't like 1:1 WW2 games". First - read this excerpt from a newspaper article discussing the recent passing of a WW2 Medal of Honor winner, Mr. Biddle.
>>>>>
By T. Rees Shapiro Washington Post Staff Writer Wednesday, December 22, 2010
It was late December 1944 and a ragtag company of American cooks and clerks were stranded in Hotton, Belgium, about four miles from Mr. Biddle's unit near Soy.
The Battle of the Bulge had just begun, and the troops in Hotton were surrounded and outnumbered by German forces. They needed to be rescued. Leading the stealthy advance through the snowy forests was Mr. Biddle, who took over when his unit's two lead scouts were injured in a land-mine blast.
For his courageous actions during the 20-hour rescue operation, Mr. Biddle received the Medal of Honor, the highest U.S. decoration for valor.
Mr. Biddle, 87, died of congestive heart failure Dec. 17 at his home in Anderson, Ind.
"I'm not a hero, not at all," he told USA Today in 1999. "When the Army put me out front, they put the responsibility on me, and you think about that responsibility instead of the fear."
On Dec. 23, 1944, Mr. Biddle came under enemy fire as he crawled toward Hotton through snow and underbrush. In quick succession, Mr. Biddle killed three German snipers with "unerring marksmanship," according to his Medal of Honor citation.
He continued his advance 200 more yards before coming upon an enemy machine-gun nest. After killing its two occupants, he lobbed grenades at a concealed machine-gun position nearby and killed three more German soldiers. After signaling back to his unit to advance, Mr. Biddle moved forward, shot three more Germans and tossed his last grenade into a third Nazi machine-gun emplacement.
As darkness fell over the American soldiers, German tanks rumbled in the distance. Mr. Biddle volunteered to go out alone and scout the enemy armor location. He crawled through the woods, getting so close to German sentries that one stepped on Mr. Biddle's hand. He stifled a groan of pain into the snow beneath his face and returned to his unit unscathed.
>>>
Before I type any more - what an amazing action, and a humble and brave man. We are lucky as a nation to have been served so well by our WW2 vets that are passing each day.
On to the game aspect. As I read this, it hit me like a ton of bricks as to why I don't like 1:1 scale WW2 games - where individuals are represented with single based figures. Read the combat summary above once again. Sound familiar? It sounds like EVERY single figure based 1:1 WW2 game I've read about or seen! The extreme actions, extreme bravery, extraordinary achievements are present ALL THE TIME in those games. Plus, add in an unreasonable amount of supporting weapons and armor, and it all adds up to comic book reality. So - yet another explanation as to why I won't be doing that level of WW2 game. I am really interested in the command aspect in combat, and when you try to represent the actions and behavior of each figure/person on the table, I think the command aspect goes out the window and it turns into "blam", "boom", and "Medals of Honor for everyone!" types of games. I know a lot of gamers (the majority of WW2 gamers, in fact) love this scale of game, but its just not for me.
Back to painting....Austrian Cheveauleger (spelling? I could check....but does it really matter in this informal setting? I think not!)
>>>>>
By T. Rees Shapiro Washington Post Staff Writer Wednesday, December 22, 2010
It was late December 1944 and a ragtag company of American cooks and clerks were stranded in Hotton, Belgium, about four miles from Mr. Biddle's unit near Soy.
The Battle of the Bulge had just begun, and the troops in Hotton were surrounded and outnumbered by German forces. They needed to be rescued. Leading the stealthy advance through the snowy forests was Mr. Biddle, who took over when his unit's two lead scouts were injured in a land-mine blast.
For his courageous actions during the 20-hour rescue operation, Mr. Biddle received the Medal of Honor, the highest U.S. decoration for valor.
Mr. Biddle, 87, died of congestive heart failure Dec. 17 at his home in Anderson, Ind.
"I'm not a hero, not at all," he told USA Today in 1999. "When the Army put me out front, they put the responsibility on me, and you think about that responsibility instead of the fear."
On Dec. 23, 1944, Mr. Biddle came under enemy fire as he crawled toward Hotton through snow and underbrush. In quick succession, Mr. Biddle killed three German snipers with "unerring marksmanship," according to his Medal of Honor citation.
He continued his advance 200 more yards before coming upon an enemy machine-gun nest. After killing its two occupants, he lobbed grenades at a concealed machine-gun position nearby and killed three more German soldiers. After signaling back to his unit to advance, Mr. Biddle moved forward, shot three more Germans and tossed his last grenade into a third Nazi machine-gun emplacement.
As darkness fell over the American soldiers, German tanks rumbled in the distance. Mr. Biddle volunteered to go out alone and scout the enemy armor location. He crawled through the woods, getting so close to German sentries that one stepped on Mr. Biddle's hand. He stifled a groan of pain into the snow beneath his face and returned to his unit unscathed.
>>>
Before I type any more - what an amazing action, and a humble and brave man. We are lucky as a nation to have been served so well by our WW2 vets that are passing each day.
On to the game aspect. As I read this, it hit me like a ton of bricks as to why I don't like 1:1 scale WW2 games - where individuals are represented with single based figures. Read the combat summary above once again. Sound familiar? It sounds like EVERY single figure based 1:1 WW2 game I've read about or seen! The extreme actions, extreme bravery, extraordinary achievements are present ALL THE TIME in those games. Plus, add in an unreasonable amount of supporting weapons and armor, and it all adds up to comic book reality. So - yet another explanation as to why I won't be doing that level of WW2 game. I am really interested in the command aspect in combat, and when you try to represent the actions and behavior of each figure/person on the table, I think the command aspect goes out the window and it turns into "blam", "boom", and "Medals of Honor for everyone!" types of games. I know a lot of gamers (the majority of WW2 gamers, in fact) love this scale of game, but its just not for me.
Back to painting....Austrian Cheveauleger (spelling? I could check....but does it really matter in this informal setting? I think not!)
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