Yes, that's right WW2 Field of Battle, as opposed to Field of Battle:WW2. The latter is my published WW2 game using companies as the smallest unit. The former is the under development game using squads as the smallest unit.
Does that make WW2 FoB a skirmish game? NO!!!! Most definitely not. The smallest unit for combat/morale is the squad or weapon section, or 1-2 vehicles. But - the smallest maneuver element is the platoon. So - you're really in the position to put multiple companies to a battalion plus on the table with this game scale. That allows all the interaction of troop types and weapons. Its a very fun game scale, and very "pure", without the abstraction present in Field of Battle:WW2. I still love that higher level game, but the new game opens up different game and scenario possibilities.
I was originally going to publish a 2nd edition of FoB:WW2, but I now plan on just publishing a new game, with the squad rules - WW2 FoB.
The game was played with Greg R., Greg C., John, and Chris as the attacking US team, with 2 infantry companies, a couple of Sherman platoons, and 1-2 M10's.
The Germans were played by Eric, Tony, and Terry (aka von der Korken).
An impartial international observer, said to be from neutral Sweden, was also present in the form of Bob Jones.
The Germans were in defense of a small town, with the US deployed on a ring of hills/ridges around their perimeter. The game started well for the US, with the Germans taking some pretty heavy losses. I was sure the Germans were going to lose, as they were at one point down to 0 morale points. I didn't know that the US was ALSO down to 0 morale points at the same time! Shortly after this, the tipping point was the losses in the Sherman platoon which bled off morale points to the Germans, and also seemed to sap the will of the US players. Victory to the Germans!
Some photos from the game:
Well - that's all for the photos for now. Blogger is taking forever to upload photos, so I'll do a photo only post at a different time.